An LUT is a vector for the translation of pixel data.
make-equilevel-lut levels &optional (size 256) [function]
-
-
returns a one-dimensional integer-vector that linearly maps values between
0 and size into values between 0 and levels.
For example, (make-equilevel-lut 3 12) returns
#i(0 0 0 0 1 1 1 1 2 2 2 2).
look-up src dest lut [function]
-
-
translates values stored in src vector into dest vector
using lut. If dest is nil, a vector of the same class and
size as src is created.
For example, (look-up #i(1 2 3) nil #(10 20 30 40 50))
returns #i(20 30 40).
look-up2 src dest lut1 lut2 [function]
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-
Src and dest are integer-vector or byte-vector (string) of the same
size.
:Look-up2 translates src into dest looking-up lut1 and lut2
successively.
look-up* src dest luts [function]
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-
luts is a list of look-up tables.
src is translated into dest successively looking up look-up tables
given in luts.
concatenate-lut lut1 lut2 &optional (size 256) [function]
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-
concatenates two look-up tables lut1 and lut2,
and returns a new look-up table which performs the same translation
as lut1 and lut2 are looked-up successively.
*x-gray32-lut* [variable]
-
- LUT to translate 32-level gray-scale into
the pixel values in the default color map x:*colormap*.
(aref *x-gray32-lut* n) returns the pixel value for nth gray-level
out of 32 levels.
*x-gray16-lut* [variable]
-
- LUT to translate 16-level gray-scale pixel
into the index of x's default color map x:*colormap*.
*x-color-lut* [variable]
-
- LUT for several vivid colors defined in
x:*color-map*.
Registered colors are "black", "red", "green", "lightblue", "yellow",
"orange", "blue", "magenta", "white".
*256to8* [variable]
-
- 256-entry LUT to translate integers in range of 0..255
into 0..7. The levels are linearly mapped.
*256to16* [variable]
-
- 256-entry LUT to translate integers in range of 0..255
into 0..15. The levels are linearly mapped.
*256to32* [variable]
-
- 256-entry LUT to translate integers in range of 0..255
into 0..31. The levels are linearly mapped.
*gray32* [variable]
-
- 256-entry LUT to translate the raw gray-scale pixels
into X's color map indices.
This is made by concatenating two LUTs, *256to32* and
*x-gray32-lut*.
An Xwindow display-able pixel-image with 32 gray-levels
can be obtained by translating
the 256-level raw image by *gray32*.
*rainbow32* [variable]
-
- 256-entry LUT to translate 256-level
hue values into into X's rainbow color map indices.
This is made by concatenating two LUTs, *256to32* and
*x-rainbow32-lut*.
k-okada
2013-05-21